Onwards and Upwards
It has been awhile since I have updated this blog. Life always seems to distract me from it, but I have some life updates to address.
Continue ReadingIt has been awhile since I have updated this blog. Life always seems to distract me from it, but I have some life updates to address.
Continue ReadingSelf-Development Technique: I am continually striving to develop myself beyond my University course. Personal projects, coding tests (hacker rank) or game jam are just some of
Continue ReadingDuring development of my project “Component Based Game Engine – Doom Style Game Integration”, one of my responsibilities was implementing the collision system; collision detection and
Continue ReadingPurpose: Find the largest palindrome made from the product of two 3-digit numbers.
Continue ReadingPurpose: What is the largest prime factor of the number 600851475143 ?
Continue ReadingPurpose: By considering the terms in the Fibonacci sequence whose values do not exceed four million, find the sum of the even-valued terms.
Continue ReadingPurpose: Project Euler – Problem 1: Find the sum of all the multiples of 3 and 5 below a given “number”
Continue ReadingAmy Johnsons’ Flight follows the adventures of Amy Johnson from London to Darwin. It is a casual arcade game for Windows and Android and is designed
Continue ReadingFor my final year project I proposed my own project. This originated as “A Crowd Simulation” and was proposed to demonstrate, how using agent basic logic,
Continue ReadingThis year, for Christmas I asked people to get me things that I could benefit or learn from. One of the presents I received was a
Continue ReadingFor my second coursework for Advanced Graphics and Games Programmer we were tasked to create a component based game engine as well as implement a doom
Continue ReadingThis project was programmed in GLSL using RenderMokey. [ngg_images source=”galleries” container_ids=”3″ display_type=”photocrati-nextgen_basic_imagebrowser” ajax_pagination=”1″ template=”default” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]
Continue ReadingDuring my internship I spent 10 months on a multi-user networked training simulation for the fire service. This was created in Unreal Engine 4.12 and involved
Continue ReadingOn the weekend of the 3rd of November, I took part in the twice a year coding competition ‘Three Thing Game’. This time around rather than
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