Rogue Transmission (2018)
Description Rogue Transmission – Made in 48 hours (with < 24 hours work) for Global Game Jam 2018. Rogue souls like where the player has to
Continue ReadingDescription Rogue Transmission – Made in 48 hours (with < 24 hours work) for Global Game Jam 2018. Rogue souls like where the player has to
Continue ReadingDescription Component base game engine, used to create a doom style 3D Pacman game. Submitted as part of group project for the module “Advanced Graphics and
Continue ReadingDescription 2D Endless Flight Game based on the historic flight of Amy Johnson. Implemented for windows and android as part of a group project submission for
Continue ReadingDescription Boat Bash – Made in 24 hours for Three Thing Game (Game Jam). Is a procedurally generated pirate combat exploration game. Putting the player in
Continue ReadingDescription 3D Graphical Simulation submitted as part of the module “3D Graphics and Simulation”. Designed as an introduction to shader programming and simulation techniques. Features Custom
Continue ReadingDescription Multiplayer implementation of “Phong” using self-developed client and server logic at the socket level. Created and submitted as part of the module “Networking and Games
Continue ReadingDescription Bubble Space Shooter – Made in 24 hours for Three Thing Game (Game Jam). Endless survival game where the player (the bubble) has to avoid
Continue ReadingDescription Implementation of flocking simulation based on interest in the field following a lecture. Features Implementation of Reynolds “Flocking” Algorithm, Emergent Behavior, Agent Based Behaviors Further
Continue ReadingDescription First year programming project submitted as part of the module “Programming 2”. Mark: 98% Features Sphere-Sphere Collisions Particle Engine Level Difficulty Scaling AI player detection
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