Real-Time Graphics Implementation (2018)
Description Real-Time Graphics Implementation submitted as part of the module “Real-Time Graphics” code tested using parasoft and implementation design justified and evaluated as part of the
Continue ReadingDescription Real-Time Graphics Implementation submitted as part of the module “Real-Time Graphics” code tested using parasoft and implementation design justified and evaluated as part of the
Continue ReadingDescription Block Battle Bot designed to be entered into a tournament style assessment against other submitted Bots. The implementation was submitted as part of the module
Continue ReadingDescription Galton board simulation made using DirectX 11 and submitted as part of the module “Simulation and Artificial Intelligence). Simulation and Physics techniques have been used
Continue ReadingDescription Multi-Agent Self Managing Town Simulation – Made for BSc Computer Science with Games Development dissertation submissions. Mark – 1st – 92% : Mark is based
Continue ReadingDescription VR training solution made for Humber Fire and Rescue Solution, eventually to be rolled out to a number of regions nationwide. Also shown to a
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