Doom Style Game – Component Based Game Engine (2018)
Description Component base game engine, used to create a doom style 3D Pacman game. Submitted as part of group project for the module “Advanced Graphics and
Continue ReadingDescription Component base game engine, used to create a doom style 3D Pacman game. Submitted as part of group project for the module “Advanced Graphics and
Continue ReadingDescription 3D Graphical Simulation submitted as part of the module “3D Graphics and Simulation”. Designed as an introduction to shader programming and simulation techniques. Features Custom
Continue ReadingDescription Multiplayer implementation of “Phong” using self-developed client and server logic at the socket level. Created and submitted as part of the module “Networking and Games
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